class HalberdAttachment extends AxeAttachment;

#exec OBJ LOAD FILE=Halberd_T.utx
#exec OBJ LOAD FILE=Halberd_A.ukx

defaultproperties
{
     Mesh=SkeletalMesh'Halberd_A.Halberd3rd'
     Skins(0)=Texture'Halberd_T.Halberd3rd'
}
